Changelog
Track the development progress of GPCS4
v0.1.0
April 15, 2025- • Initial public release with basic game compatibility
- • Implemented DirectX 12 graphics API with shader translation
- • Basic system module emulation (libkernel, libSceGnm)
- • Basic gamepad input support
v0.0.9
February 28, 2025- • Improved memory management and allocation
- • Enhanced GPU command buffer processing
- • Added initial save data support
- • Fixed multiple crash issues in graphics pipeline
v0.0.8
January 15, 2025- • Implemented basic audio output
- • Added logging system for debugging
- • Fixed memory leaks in resource handling
- • Initial implementation of trophy system
v0.0.7
December 20, 2024- • Improved shader compilation speed
- • Added basic configuration UI
- • Fixed texture mapping issues
- • Enhanced error reporting system
v0.0.6
November 30, 2024- • Initial implementation of file system
- • Basic controller mapping support
- • Memory optimization improvements
- • Added preliminary game compatibility database
v0.0.5
October 25, 2024- • Implemented basic memory management system
- • Added initial GPU command processor
- • Enhanced debugging capabilities
- • Improved error handling and crash reporting