Changelog

Track the development progress of GPCS4

v0.1.0

April 15, 2025
  • Initial public release with basic game compatibility
  • Implemented DirectX 12 graphics API with shader translation
  • Basic system module emulation (libkernel, libSceGnm)
  • Basic gamepad input support

v0.0.9

February 28, 2025
  • Improved memory management and allocation
  • Enhanced GPU command buffer processing
  • Added initial save data support
  • Fixed multiple crash issues in graphics pipeline

v0.0.8

January 15, 2025
  • Implemented basic audio output
  • Added logging system for debugging
  • Fixed memory leaks in resource handling
  • Initial implementation of trophy system

v0.0.7

December 20, 2024
  • Improved shader compilation speed
  • Added basic configuration UI
  • Fixed texture mapping issues
  • Enhanced error reporting system

v0.0.6

November 30, 2024
  • Initial implementation of file system
  • Basic controller mapping support
  • Memory optimization improvements
  • Added preliminary game compatibility database

v0.0.5

October 25, 2024
  • Implemented basic memory management system
  • Added initial GPU command processor
  • Enhanced debugging capabilities
  • Improved error handling and crash reporting